Age of Empire III
When it comes to era of RTS (real time strategy) games, no one did it bigger or better than Microdoft's Age of Empire. Though it lacked the sophisticated tactical action of Starcraft, Age of Kings' rock-paper-scissors combat model and its subtle balancing of a wide range of civilizations makes it one of the most enjoyable RTS games ever. Later versions of his game (II and IIIrd) overcome he lack of sophisticated and used the advance graphic rendering techniques.
Sure, the historical setting required a bit of similarity among the unit types but the advantages and disadvantages of each civilization were so intriguing that no one side played like any other. You choose your favorite civilization and you feel like a time traveler.
Possessing one of the most engaging resource models in any RTS before or since, Age of Empire was just as much about your infrastructure as it was about your armies. The RTS has definitely evolved a lot over the last eight years but Age of Kings still represents the peak of what historical RTS games used to be.
|Game Menu of Age of Empire.|
Half Life 2
|Crime scene from HalfLife.|
As Iain noted, the rather morbid nature with which many people play Sim-series games is quite interesting. For some reason it's great fun to drop a piano on your Sims characters or unleash Godzilla to do the Tokyo Stomp on your Simcity metropolis.
|Thats how simcity looks alike. isn't it real ?|
|Combat snapshot. absurd fallacies.|
|Various characters of IGI. Priboi was my favorite.|
|Gandhi represents civilization.|
Call of Duty : Modern Warfare
|Real Army game. Call of Duty.|
Dungeon KeeperAs much as Peter Molyneux is praised as a design genius I have to admit to some serious disappointment in his last few titles. The Black & White and Fable series didn’t work for me and the last game he was involved with (as Executive Designer which probably means he just okayed the game created by the actual designers) was The Movies. We have to go a fair bit further back for his real moments of genius – there was Populous, Theme Park, Magic Carpet and then there was Dungeon Keeper.
To create a game that casts you as the big bad, building your dungeon and populating it with all manner of creepy beasts to defend against those pesky invading heroes was quite simply a delicious idea and it made for an incredibly fun game. You had to carve your chambers out of the rock and create lairs for your skeletons, giant spiders, vampires and demon spawn. Your workforce of imps would do your bidding and you could pick them up and deposit them wherever you wanted, you could even give them a slap if you felt they weren’t working hard enough.
It was an odd real-time strategy game for sure and it was unusually dark but playing the villain is great fun. The sequel tried to introduce more comedy and it was a good game too but the original Dungeon Keeper was the best.
|snapshot of a the loading screen.|
Grand Theft Auto : San Andreas
Need For Speed : Underground
Prior to it being bought out by Electronic Arts, Need for Speed was already made, under another two names, Stunts and Test Drive. Test Drive also had a sequel to it, The Duel: Test Drive II.
In 1991, it became EA Canada, a major component in the future EA Sports, in a deal worth US$1 million. This had a significant effect on Accolade, which lost credibility, and market share, upon this deal and in the following years. Although the Need for Speed series' development started in 1992, I stick by my previous statement that it already existed in a different name.
Featuring free roam, this game was revolutionary to the series, allowing you to go anywhere within the map, and travel to your own races, and it allowed you to own more than one car, this game saw the use of the Underground Racing League, and Street X modes, and far more tuning options, such as speakers for your car, although they didn't do anything they looked good in the all new magazine photo mode.
While the main mechanic in the new Need for Speed Hot Pursuit focuses on the player being on either side of the law, it wasn’t always like this in previous NFS titles. In fact, the series started out as a racing sim targeting car enthusiasts.
To see just how far this series has come take a look at our visual representation of theNeed for Speed timeline. Hard to believe there were so many games.
|The C Factor : Cars & Chicks|